![]() ![]() GZ: You gathered quite an interesting band for this soundtrack. There really was a lot of experimentation involved in the score, especially with the vocal songs. The trick was to have the whole soundtrack be energetic without being overwhelming to listen to. JC: Being a hack-n-slash game, the tempo and energy had to be extremely high in Revengeance. GZ: How did you approach putting the soundtrack into place? Were you like, "Oh, yeah, this is as high tempo as game soundtracks get?" Any experimentation involved? The sheer amount of work and collaboration that went into those songs was something completely different than I've experienced before in producing a soundtrack. I've written songs for projects before, but I've never been commissioned to write a full album's worth (13 tracks) for a game. JC: The thing that sets this soundtrack apart from other ones I've done are the vocal tracks. GZ: Would you say that putting the soundtrack together was different from the work you put into Bionic Commando and Lost Planet 2? When Platinum Games hired Soundelux DMG to do all of the sound effects and voiceover work for the game, they also requested that I do the music. Jamie Christopherson: I've done a lot of game music and a lot of it for Japanese clients, actually (Capcom, KOEI, etc.). GameZone: First of all, how did you get involved with the project? Did Platinum Games contact you, or did you send over a demo? We definitely recommend listening and cranking it to 11, while we sit down with Jamie and discuss what went into its creation. The soundtrack is automatically included with the limited edition of Revengeance, or you can buy it at retailers like Amazon, in both physical and downloadable form. With Revengeance, he went with a fast-tempo approach, backed by a powerful band of rockers to make each battle theme sound even more epic than the last. Christopherson has previously worked on Lost Planet 2 and the Bionic Commando revival for Capcom. That's definitely the case for the Metal Gear Rising: Revengeance soundtrack, which was put together by Jamie Christopherson. ![]() In some ways, you can really sense the energy that's being put into a soundtrack as you listen to it. Some people really manage to embrace it and love doing it. For some, composing musical scores for video games is a passion. ![]()
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